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not sure where the hell to post this....

Posted: January 28th, 2014, 9:14 pm
by BeastNation
Hey, I need some help tuning something.
If this is in the wrong section, move it and let me know.

Just simple tuning. No compression necessary. I was able to edit my NOD themes (based using the WWE '13 release) but they are tuned a bit faster than the actual themes. I played the rip with the WM14 entrance of The Rock and they started "flanging". Within one minute of playing the rip against the entrance, the rip ended up being like 0.10 seconds behind. I'm just trying to tune it to match the CD version as far as tempo/tune. I was able to measure it properly (at 976 percent or so) but I keep getting treble distortion...kind of a buzzing distortion from the treble. Not sure how to get rid out that problem. But if possible to tune it that closely without all the treble distortion, that help would be much appreciated.


I guess I was trying to get the same thing done that was being done by folks with the sheamus theme as far as the tuning of the actual theme vs the Album release that was tuned a slight bit higher. I just need it tuned to match the first minute of the album version... those who can help, send me a PM or something.

I have links here with samples of the comparisons.

NOD 1st right (album) + NOD 5th left (normal)

NOD 1st right (album) + NOD 5th left (tuned at 97.6 %)

You can hear the treble issue in the left channel of the tuned version.,


I also have the raw (WAV) edits I have worked on for both edits (nwo 98-softer/wm 14-harder).

Nation 04 - Edit 011914

Nation 05 - Edit 012814


hope I can get some help with this. I hate that treble distortion on subtle tuning.

Re: not sure where the hell to post this....

Posted: January 29th, 2014, 2:21 pm
by TEOL
Check anything to do with NTSC and PAL and I think you'll find unless it's the hz versions in gaming with the 50 & the 60.

The TV versions of 23 and 25 are actually the other way around and we get faster speeds than the US in those rate which is better for cartoons and action movies than an NTSC copy as those type of things are supposted to be fast.

So basiclly with a video game since it uses the 50 to 60 they have to place the themes on the disk in a way that it sounds decent on both formats so therefore you get a bit of a treak compared to the orignal on a game.

Anyway the game themes are not the wrong speeds at all as the tracks are tweaked speeds when watching them on the TV anyway in a cleaver way to make it sound just as good on NTSC and PAL formats so the tweaked speed ones are the real airing McCoy.

Compare Aladdin with Aladdin the Soundtrack and it suffers the same fate but the DVD rip of the music is actually the real speed as thats what airs in the media whats on the TV or Movies is how it's ment to sound like not the fake slowed down on a CD version but thats just me as a PAL region watcher of TV & Films so it's to do with preference whats real and fake speeds to you.

I'd even say that NTSC is the real video game speed as well although I have a PAL system because it's the fastest so it is the real speed of the game to me.

Re: not sure where the hell to post this....

Posted: January 29th, 2014, 3:36 pm
by BeastNation
so how does that help? Not being disrespectful. Just don't understand. I don't have the game and have no way to just rip the theme....but I was able to tune it from a friend....Trimoon. No problem. but thanks for the info and keep it in mind.

Re: not sure where the hell to post this....

Posted: February 1st, 2014, 9:01 pm
by Neomic
I'm not 100% sure what you're asking in that original post, but I'll answer with what I think you may be getting at.

Depending on the program you're using, you may be able to look a the specrograph of the songs and find the problem. Usually with a hum or a buzz, you can find a think line somewhere within the frequencies and remove them. A really good software for this is iZotope RX, which allows you to select portions of the spectrum and do adjustments like repairs, reductions, and even cancellations.

I'm not sure what software/DAW you use, maybe you already have access to tools like these within it, but I thought I would mention it just in case. I think Adobe Audition has these tools as well, but I'm not too familiar with how they work in that software.

My guess on the treble problem would have something to do with the mastering differences between the two tracks, which could be further emphasized because hard dynamic compression that was used on the game rips. I know that even though the WWE '13 rips are encoded in 32kHz (16,000), they frequencies cut off around 28kHz (14,000).