Need help ripping game music
Posted: July 31st, 2018, 7:00 pm
I've been able to rip the music from every other wrestling game I own, so I feel like I should have an idea of what I'm doing here, but with these two games I just get stuck and don't know how to proceed (I think because the audio formats are different from any other game I've ripped). I'm hoping someone here can lend some assistance so I can rip the music myself. My old pal Google hasn't been the best help.
Showdown: Legends of Wrestling (PS2) - I asked about this one before, and even had someone say they would try to help, but they never got back to me. I've been able to extract the raw .AAA files from the .ADB containers using QuickBMS, but where I run into trouble is trying to use MFAudio to convert the .AAA files. Apparently the issue lies in figuring out the interleave for each file, but I'm not exactly sure how to do that. I've tried plugging in guesses, and I can seem to get close, but never perfect. In game everything plays fine, so I don't think the problem is the disc...just the user.
Thanks to snovak1223 for helping me with Showdown!
TNA Impact (PS2) - I've gotten a bit further with this one, but not much. The music seems to be contained within .ASF files. PSound can read that there are audio files contained within, but it only plays about half-a-second. If I load the .ASF in MFAudio, it recognizes and plays the first track, but that's it. (For example, with the victory music .ASF, it plays Abyss' theme (the first track), but stops after that.) I'm trying to figure out how to get all the audio files contained within the .ASF out and convert them.
I know game rips exist, but I like to do these things myself with my own copies. Plus, since it has been done before, I know it CAN be done...I just don't know HOW. If anyone can please lend a hand in any way, shape, or form, I would greatly appreciate it. Thanks!
Showdown: Legends of Wrestling (PS2) - I asked about this one before, and even had someone say they would try to help, but they never got back to me. I've been able to extract the raw .AAA files from the .ADB containers using QuickBMS, but where I run into trouble is trying to use MFAudio to convert the .AAA files. Apparently the issue lies in figuring out the interleave for each file, but I'm not exactly sure how to do that. I've tried plugging in guesses, and I can seem to get close, but never perfect. In game everything plays fine, so I don't think the problem is the disc...just the user.
Thanks to snovak1223 for helping me with Showdown!
TNA Impact (PS2) - I've gotten a bit further with this one, but not much. The music seems to be contained within .ASF files. PSound can read that there are audio files contained within, but it only plays about half-a-second. If I load the .ASF in MFAudio, it recognizes and plays the first track, but that's it. (For example, with the victory music .ASF, it plays Abyss' theme (the first track), but stops after that.) I'm trying to figure out how to get all the audio files contained within the .ASF out and convert them.
I know game rips exist, but I like to do these things myself with my own copies. Plus, since it has been done before, I know it CAN be done...I just don't know HOW. If anyone can please lend a hand in any way, shape, or form, I would greatly appreciate it. Thanks!